Decklist

Perma-anchoring dice rolls (Nevenka & Blotch) [Standard]

The deck The last time I played Nevenka & Blotch, I tried a midrange approach, but the deck was sorely lacking in ways to interact with my opponent’s gameplan. This deck maintains the midrange gameplan but includes more disruption in the form of sabotage and giving fleeting. I’ve cut nearly all of the expensive characters and focused on lower-cost characters supported by several sources of card advantage. As a result, the deck is still aggressive enough to trade early but can plan to out-resource the opponent and stack several low-cost plays for stronger turns in the late-game. ...

2024-11-17
Decklist

The gates are wide open (Gulrang & Tocsin) [Standard]

Gulrang & Tocsin’s hero ability offers what I’d argue is the strongest upside among the core set heroes, but it comes with a major drawback. The puzzle they ask you to solve is how to navigate the first five turns when the best cards in your deck prevent you from getting any closer to winning the game. When I started playing the hero, I thought that my task for the early-game was to ignore my own expedition progress and block at all costs. I now believe this approach to be dead-wrong. ...

2024-11-06
Decklist

Boosting with landmarks (Basira & Kaizaimon) [Standard]

The deck While Bravos might be playing too fair of a game compared to the other factions, what Basira & Kaizaimon have going for them are mana ramp, Haven, Bravos Bastion (R), and a robust set of commons. This deck tries to double-down on the explosive openings when you can ramp into a position to get maximum value out of your Havens. Bravos Bladedancer (C), Red (C), Ratatoskr (C), and Chiron (C) are staples that make filling out the 21 common slots unusually easy. ...

2024-10-29
Decklist

Building around a busted Coppélia (Subhash & Marmo) [Standard]

The deck While Subhash & Marmo don’t have the late-game inevitability of Treyst & Rossum, the 2/2/2 each turn can put on consistent early-game pressure. Once your Haven, Bravos Bastion (F) is online, you can close out the game with boosted characters before you run out of steam. This deck prioritizes cards that are better from reserve to incentivize you to use Subhash & Marmo’s hero ability as often as possible. Card advantage from Ouroboros Inkcaster (F) and Ada Lovelace (R) help recoup the loss of resources from doing so. ...

2024-10-17
Decklist

Turbo-ramping into sky-whales (Atsadi & Surge) [Standard]

The deck By offering passive card draw to a go-big deck, Atsadi & Surge allow you to liberally play characters and spells that ramp you but put you at a card disadvantage. Where Mana Channeling (C) can leave other heroes out of steam if their large characters are dealt with, Atsadi & Surge can continue deploying threat after threat once they accumulate enough mana. Since Atsadi’s characters are expensive and his hero ability will draw him into plenty of them, he can afford to shore up his ramp-heavy starts with high-tempo but low-value plays. I’ve included full playset of Bravos Tracer (C) for a boost of fleeting stats and Issun-bōshi (C) to make your first gigantic character an even stronger play. ...

2024-10-16
Decklist

Top 4 at Gamers Guild Arizona (Fen & Crowbar) [Standard]

I’ve been tinkering with this Fen & Crowbar list since Altered’s release, so I was thrilled to be able to take Lyra into the top cut with it at Gamers Guild Arizona’s Altered Grand Tournament. The deck The last time I played this deck. This build positions Fen & Crowbar as a midrange tempo deck. The goal is for your well-statted characters to fight for early advances while using efficient removal to trade up and close out the game. Fen & Crowbar’s hero ability offers staying power against late-game decks while being able to flexibly convert value into tempo by spending resources from reserve. ...

2024-10-12
Decklist

Have I been underestimating Small Step, Giant Leap? (Fen & Crowbar) [Standard]

I was planning to build another deck before today’s event, but I forgot my Axiom uniques at home, so I ended up bringing out Fen & Crowbar again. This ended up working out, since the games I played over the weekend had me reconsidering my anti-Small Step, Giant Leap stance, and I was curious to test it out as a 1-of. Previously, I had written off the card for being useless until the final turn of the game, like a burn spell in Magic: The Gathering. What I had missed is that Small Step ends the game before progression at dusk. I’d liken it more to a free spell where just having it in hand reduces the number of progressions you need to achieve by one. At its best, it invalidates your opponent’s plays on the final turn and substantially changes your win condition. ...

2024-10-08
Decklist

Eternal 3-drops (Arjun & Spike) [Standard]

The deck This is my first stab at an Arjun & Spike list. The deck’s goal is straightforward: to tempo out beefy characters and effectively double their stats and/or abilities with Arjun & Spike’s hero ability. Harvest (C) is the card that makes this deck work. It spots you two hero ability activations that you’re able to use immediately. I was happiest to spend my rare slots on premium 3-drops and effects that put cards into your reserve. ...

2024-10-07
Decklist

Dipping my toes into more disruption (Fen & Crowbar) [Standard]

The deck The last time I played this deck. I’m pretty happy with the build overall, but I’m considering whether my crusade against situational cards may have caused me to overlook strong spells for the deck. In particular, I wanted to test one copy of Twinkle Twinkle (C). Cost reduction abilities are deceptively powerful, so I’m not unhappy if this gets resupplied. Even if it can’t win me a critical expedition, playing it to sleep my own character in a losing expedition gives it enough utility that I’m happy including it. ...

2024-10-06
Decklist

Dice-rolling without guardrails (Nevenka & Blotch) [Standard]

The deck This is a midrange dice-rolling deck that aims to line up multiple rolls for mid-game tempo turns with cards like Kadigiran Mage-Dancer (F). To close out the game, it attempts to go All In! (C) on either an anchored character or an already large character to make an expedition difficult to contest. Martengale (R) feels like the most important card in the deck. Preventing the failure case of Nevenka & Blotch’s hero ability enables you to use it on turns you otherwise wouldn’t be able to. It’s great as an unsuspecting All In! target. ...

2024-10-06