Decklist

Paint Prison is not great against Brassbug Hive (Fen & Crowbar) [Standard]

I played a tweaked version of my spell-centric Fen deck at the Monday A.W.O.L. weekly on 2024-12-09, going 4-2 for 15th out of 56. The deck The last time I played this deck. I cut the Mighty Jinn (F)s from the previous build. There’s tension between wanting to play them as soon as possible for the ramp and sometimes not being able to go for a 0-stat character without letting your opponent through. As long as the build is running The Hatter (C) as another 4-mana mountain-forest character, I’ve decided there are better ways to use a rare slot. ...

2024-12-09
Decklist

Waru is fun after the Robin Hood change (Waru & Mack) [Standard]

Now that Robin Hood, the main offender of Waru & Mack, is no longer the problem it was on release, I hoped I could bring out Waru without making enemies on the other side of the table. What surprised me was how interesting the hero was to play due to the number of choices he offers over the course of a game. I took this deck to two online tournaments this week. At the Monday A.W.O.L. tournament on 2024-12-02, the deck went 5-1 in swiss for 3rd place out of 59 on strength of schedule. At the ACE Tuesday championship on 2024-12-03, it went undefeated in single elimination for 1st place out of 44. ...

2024-12-03
Decklist

Looping spells from reserve (Fen & Crowbar) [Standard]

The deck Where my last Fen deck was a character-centric midrange deck, this build aims to be a spell-centric control deck. The spells in question are the in-faction A Cappella Training (C) to starve the opponent of resources, joined by Yzmir imports Magical Training (F) and Off You Go! (F) to outcard your opponent and remove their strongest plays. Abilities that return cards from reserve to hand are a high priority. They allow you to use your reserve as a toolbox to recycle the cards that matter most in the matchup, while also letting you rescue cards that are stronger from hand if they get resupplied from Fen’s hero ability. ...

2024-12-02
Decklist

Jack of all trades, master of none (Gulrang & Tocsin) [Standard]

Changes The last time I played this deck An awkwardness I noticed with the previous iteration of the deck was that it was extremely 3-drop heavy, which made for some inefficient curves. This isn’t trivial to fix, since the deck’s premium common (Ordis Gatekeeper (C)), card draw (Baba Yaga (R)), and removal spells (Teamwork Training (R)/Sticky Note Seals (C)/Kelon Burst (F)) are all fighting for the same slot in the curve. What’s also deceptive is the fact that Ratatoskr (F) is a 3-drop from reserve. ...

2024-11-18
Decklist

Perma-anchoring dice rolls (Nevenka & Blotch) [Standard]

The deck The last time I played Nevenka & Blotch, I tried a midrange approach, but the deck was sorely lacking in ways to interact with my opponent’s gameplan. This deck maintains the midrange gameplan but includes more disruption in the form of sabotage and giving fleeting. I’ve cut nearly all of the expensive characters and focused on lower-cost characters supported by several sources of card advantage. As a result, the deck is still aggressive enough to trade early but can plan to out-resource the opponent and stack several low-cost plays for stronger turns in the late-game. ...

2024-11-17
Decklist

The gates are wide open (Gulrang & Tocsin) [Standard]

Gulrang & Tocsin’s hero ability offers what I’d argue is the strongest upside among the core set heroes, but it comes with a major drawback. The puzzle they ask you to solve is how to navigate the first five turns when the best cards in your deck prevent you from getting any closer to winning the game. When I started playing the hero, I thought that my task for the early-game was to ignore my own expedition progress and block at all costs. I now believe this approach to be dead-wrong. ...

2024-11-06
Decklist

Boosting with landmarks (Basira & Kaizaimon) [Standard]

The deck While Bravos might be playing too fair of a game compared to the other factions, what Basira & Kaizaimon have going for them are mana ramp, Haven, Bravos Bastion (R), and a robust set of commons. This deck tries to double-down on the explosive openings when you can ramp into a position to get maximum value out of your Havens. Bravos Bladedancer (C), Red (C), Ratatoskr (C), and Chiron (C) are staples that make filling out the 21 common slots unusually easy. ...

2024-10-29
Decklist

Building around a busted Coppélia (Subhash & Marmo) [Standard]

The deck While Subhash & Marmo don’t have the late-game inevitability of Treyst & Rossum, the 2/2/2 each turn can put on consistent early-game pressure. Once your Haven, Bravos Bastion (F) is online, you can close out the game with boosted characters before you run out of steam. This deck prioritizes cards that are better from reserve to incentivize you to use Subhash & Marmo’s hero ability as often as possible. Card advantage from Ouroboros Inkcaster (F) and Ada Lovelace (R) help recoup the loss of resources from doing so. ...

2024-10-17
Decklist

Turbo-ramping into sky-whales (Atsadi & Surge) [Standard]

The deck By offering passive card draw to a go-big deck, Atsadi & Surge allow you to liberally play characters and spells that ramp you but put you at a card disadvantage. Where Mana Channeling (C) can leave other heroes out of steam if their large characters are dealt with, Atsadi & Surge can continue deploying threat after threat once they accumulate enough mana. Since Atsadi’s characters are expensive and his hero ability will draw him into plenty of them, he can afford to shore up his ramp-heavy starts with high-tempo but low-value plays. I’ve included full playset of Bravos Tracer (C) for a boost of fleeting stats and Issun-bōshi (C) to make your first gigantic character an even stronger play. ...

2024-10-16
Decklist

Top 4 at Gamers Guild Arizona (Fen & Crowbar) [Standard]

I’ve been tinkering with this Fen & Crowbar list since Altered’s release, so I was thrilled to be able to take Lyra into the top cut with it at Gamers Guild Arizona’s Altered Grand Tournament. The deck The last time I played this deck. This build positions Fen & Crowbar as a midrange tempo deck. The goal is for your well-statted characters to fight for early advances while using efficient removal to trade up and close out the game. Fen & Crowbar’s hero ability offers staying power against late-game decks while being able to flexibly convert value into tempo by spending resources from reserve. ...

2024-10-12